

Obviously, the more hilly an area is, the more opportunities you will have to set up combos. With a bit of luck and planning, your District can easily produce an extra yield, with a max boost of 3. Mines provide minor adjacency bonus to Districts Also, as you would imagine, Gauls thrive in Volcanic Soil, since you have more flexibility in terms of answering the question of Farms or Mines, and you do not even need to unlock Civil Engineering to be able to build Farms on Hills, as long as that those tiles are covered with Volcanic Soil. If you spawn in an area with only Plains, seek out somewhere with more than just Hills and mineable resources, like Plantation resources, Farm resources or Rainforests to provide you some Food, or else your cities will never be able to have enough Population to build District or to work your high Production Mine tiles. Mines on Grassland Hills still have 2 Food each, which is decent enough for you to grow and benefit from the Production and Culture bonuses. Gallic cities on Plains tend to grow at a really sluggish pace, which sometimes forces you to forgo Production tiles in favor of Food tiles so that your cities can grow a few more Population. The main problem with having so many Mines in your territory is the lack of Food and potential for growth. In terms of terrains, the Gauls will perform better on Grassland than on Plains. Later, when you unlock Flight, these Mines can also contribute a bit of Tourism - not a whole lot where you can win a Cultural Victory just based on them alone, but it clearly does not hurt to have a bit more either. The extra Culture per Mine may not sound like a lot, but in the early game, this is a huge bonus that helps you unlock Civics and Policy cards at a much faster rate. These Mines will even supply you with a valuable Culture each, allowing your cities to grab new tiles even faster. Ideally, you would like to settle next to a lot of Hills or mineable resources and improve these tiles to expand your cities outward so that you can build Districts later.

You have to rely on this ability to quickly claim land and compensate for the fact that the 6 tiles adjacent to your City Center cannot host any specialty Districts.

However, unlike other types of Culture Bomb, Gallic Culture Bombs cannot steal tiles from city-states and other civilizations (as it would be too overpowered otherwise). When playing as the Gauls, Mines are even more important than that, as they each give you 1 extra Culture and trigger a Culture Bomb. Mines are of huge importance in Civilization VI, as they can be put down on any Hills or Volcanic Soil tile, scale incredibly well into late game and are an invaluable source of Production all game long. Hallstatt Culture Mines receive extra Culture and trigger a Culture Bomb Highly versatile, the Gauls under Ambiorix employ a generalist approach to the game that can bring many surprises when playing as or against them. With their first entry into the Civilization franchise, Gauls can be a formidable early-game conqueror, a mid-game Production powerhouse, or a turtling late-game cultural and scientific empire they can truly do it all. Copper, Salt, Diamonds, Mercury, Jade, Silver 1.2.2 Extra Combat Strength from adjacent units.1.2.1 Extra Culture when training non-civilian units.1.1.3 Specialty Districts have unique placement rules.

